Intel recently rearranged the deck chairs on the Titanic known
as its mobile devices groups. What used to be four separate
divisions within Intel--netbooks and tablets, ultra mobility,
mobile communications, and mobile wireless--now will be combined
into one group, which will be called the mobile and communications
unit. The news comes on the heels of the earnings warning from the
company, and was preceded by a similar move from Microsoft that saw
Windows Phone division chief Andy Lees relieved of day-to-day
responsibility of that product line.
There can be little doubt that both Microsoft and Intel were
caught flatfooted by the boom in smartphones and tablets, but one
has to wonder whether there's more to it than simply being two
years late to the party. Particularly in Intel's case, the move
seems a sensible one that was made years too late. By simply
creating intellectual property and licensing it, ARM had
essentially done years ago what Intel is doing now. By licensing
its processor to Nvidia, TI, Qualcomm, Apple, Samsung, and others,
it's allowed those companies to create systems on chip (SOCs) that
played to their strengths and led to great parts for innovative
phones and tablets. Meanwhile, one can just imagine the
inter-division friction that's gotten Intel so late to this game
and continues to slow the company down in unnecessary ways. The
only real question is why it took Intel top management this long to
get their internal structure aligned to the single focus of
creating great phone and tablet guts.
The upshot is that for both companies, missing the wave is a
very big part of why Atom and Win Phone/Mobile are relegated to
single-digit market shares. But I also wonder how much better these
companies would have done if they had been on top of their game. In
Microsoft's case, there is, of course, the matter of Redmond
wanting its slice of each phone that runs its OS. Under healthy
competition (where, say, Apple's, Google's, and Microsoft's
operating systems all are viewed in the same light and all have
similar phone and app ecosystems), Google would probably have a
slight advantage with its licensing policy, probably to the tune of
about USD 50 per phone. But as it stands, Microsoft just wants
market share so you can bet at this point it's more about
subsidizing than it is about extracting licensing fees.
For Intel, even if it had seen the wave coming, it wasn't in the
phone business and others were. So by ARM licensing its
intellectual property, it had a smoother path into this market than
Intel would have had under any circumstance. The licensing model
also allows for a lot more innovation at the SOC level. Intel makes
lots (and lots and lots) of variations of its chips, but Nvidia has
its expertise, and Qualcomm has its. Through the licensing process
phone makers get a lot of choice--inevitably more than they would
have gotten from one dominant manufacturer.
At the OS level, Google has been far more willing to let device
makers customize Android than Microsoft ever would have been or
probably will be. While Apple's closed ecosystem gives you an
experience that's something like an elevated McDonald's (tastes the
same everywhere), Android makes it a free-for-all that appeals to
developers and users. That's not to say that the features and user
interface and price and performance of devices and operating
systems don't matter, but it appears that other things, such as an
open ecosystem, matter just as much.
So, had Intel and Microsoft been more on their game, would it
have made a difference? Of course, it would have mattered
some--instead of a two-horse race between iPhones and Android
phones, it would have been a three-horse race. But I doubt Wintel
could have ever dominated phones and tablets like it does PCs and
notebooks.
Source: InformationWeek
USA