There’s a clever production trick in City Of God, Fernando
Meirelles’ hauntingly vivid masterpiece that dares to
document the crispy Rio de Janeiro slums using both actors and
actual dwellers. The camera sweeps around its soccer-playing
protagonist as a boy and finishes with him playing soccer as a
teenager come of age ... without your having realized the change
until the end. The shot uses a circular, miniature train-like
“track” so the camera moves at a precisely even angle
and in a precisely clean circle.
For fun, we recreated this effect in a half hour with a single
camera, no track, and no Rio ghetto. Instead, we skipped over to
the Orlando Convention Center armed with a copy of the Avid edit
suite on a beat-up, 3-year-old HP laptop. We haven’t taken it
to Sundance or Tribeca or Cannes.
And the “we” is relative. I’m a 16-year veteran
of the IT media industry, writing and editing and killing trees for
years, helping build our company’s “magazine” Web
sites, and launching face-to-face events.
When I took over the Web video business for our company almost two
years ago, all I had was enthusiasm and curiosity. The business did
have a couple of longtime video producers with almost 35 years of
combined experience. We owned some know-how and very little of our
own equipment, and we relied on a video publishing system that
comes with Microsoft Windows Server.
In two years, I’ve introduced a new video publishing
platform, bought and operated professional-grade cameras, learned
to edit video in Adobe Premiere and Apple’s Final Cut Pro,
hauled lights and audio equipment on airplanes, directed
documentaries, and appeared on camera hundreds of times. I am by no
means an expert at any of these things and in fact work with a
staff that runs circles around me in each discipline. But now I
know, and now I can.
And I know something most of you don’t know: You can do it,
too. Sure, it takes money (the proprietary P2 memory cards for our
cameras alone run $1,500), but not as much as it used to. It takes
know-how, but some of that can be learned and observed, and what
can’t be is easy to find from the many production studios
around the world. Most of all, it takes will and the belief that
video is the most effective form of communication on the Internet
today. Believe it.
BeyondThe Skunkworks
I don’t want to give you the wrong impression. There’s
the stuff we still shoot with professional production houses, which
come with $100,000 camera kits and $15,000 tripods, enough lighting
to turn night into day, and sound engineers with field mixers
strapped onto their backs and around their waists like
they’re entering combat.
We film these productions and send the tapes to professional
editors sitting in studios with high-end editing suites.
They’ll spend an hour getting just right something that you
didn’t even think was wrong in the first place, and
they’ll hit keyboard shortcuts that involve finger movements
that are illegal in some Southern states.
We’ll publish this video using a third-party hosted
publishing system for which we have a six-figure contract. The
system involves streaming video, serving ads, tracking stats, and
working with content delivery networks, or CDNs, to ensure a
quality stream. And I haven’t even talked about lengthy
rendering and encoding times, and understanding bit rates and
aspect ratios and color corrections and audio synchronization, or
managing multicamera shoots. The gap between that and the shaky,
grainy home-porn look you see so often on YouTube is night and day.
But make no mistake: Even some of the most hideous claptrap on
YouTube, the stuff that makes even me look like a long-lost Coen
brother, can often get thousands more page views than even the best
stuff I produce. Like anything else, you start with the
content.
The “right” approach to video is somewhere in between
for most of us, and the Internet, the great equalizer, has made it
possible and affordable for anyone. Companies like Sony and
Panasonic have made huge strides in crafting three-chip,
high-quality cameras for less than $10,000. The Panasonic HVX200
was a game changer. Accoutrements like the (unfortunately)
proprietary 16-GB and 32-GB P2 cards and the FireStore (100 GB)
hard drives mean that you can simply move files from magnetic
storage directly into a cost-effective editing system and publish
straightforward video within an hour of recording.
Honey, You Shrunk My
Bandwidth
Let’s be clear: Video files are huge; serving them is not
trivial. Because content ownership is so important, many companies
keep their assets tight, and stream the content rather than let
people download the video. But streaming video assumes you have the
storage, the processing power, and the bandwidth to do it. And it
assumes viewers also have a certain amount of bandwidth to view it
and that their companies’ Internet usage policy will allow
it.
Some of the videos we post are in excess of 100 MB each (and
that’s compressed). We’ve published about 250 videos so
far this year and served 8 TB in April. Our YouTube channel has
about 800,000 views this year, growing at 15,000 per day.
There are several approaches to serving video. You can control and
serve your own (this is an impractical option for most companies,
especially when the alternatives are so accessible), or serve it
from a co-location/host provider (we do this successfully with our
Light Reading TV offering). You can work directly with a content
distribution network, most of which will transcode and then host
your videos and cache them at points of presence around the world.
Or you can work with a third-party hosting system, which not only
serves as a content publishing engine, but also works with the CDNs
on your behalf. We’ll come back to that. If you’re
going to serve thousands of streams a month, working with a CDN is
your only real option.
Bandwidth availability is a topic of much debate. A recent New York
Times article warned “Video Road Hogs Stir Fear Of Internet
Traffic Jam,” citing analysts and growth stats that see video
usage rapidly increasing and eventually straining capacity. An
AT&T exec recently said the Internet’s capacity will be
overwhelmed by 2010 if more investment isn’t made. He claimed
that more than eight hours of video is loaded onto the Internet
every minute and warned about the trend toward more high-definition
video uploads and viewing. In talking about his company’s
testing of 100-Gbps networks, Verizon’s director of network
backbone design, Glenn Wellbrock, said that video was one of the
major contributors to the need to be testing 100 Gig now.
I talked with several CDN industry execs who, admittedly, have
something to gain by claiming the Internet isn’t about to
collapse, but one thing rang true in all of those conversations:
The problem isn’t on the edge, where companies like Verizon
and AT&T are pulling fiber closer to the home. Nor is there a
lack of dark fiber. Instead, they say, the problem will most likely
happen in the middle, connecting metro areas together, for
example.
This reality has given rise to some interesting players that skip
the middle part. Akamai, one of the original CDNs, is one; nearly
every time you talk about alleviating Internet bandwidth
bottlenecks, its name arises. Tim Napoleon, Akamai’s digital
media chief strategist, claims a large customer base and a
high-profile event in March Madness, the NCAA college basketball
tournament, where CBS Interactive worked with Akamai to offer live
streaming of every game. I watched several while drinking a few Bud
Lights, and there was a 30- to 60-second lag time and the motion
was often jerky, but it was an impressive accomplishment. This kind
of streaming is done every day on MLB.com.
What Akamai has managed to do by being early and outlasting others
is to put servers in thousands of POPs around the world, where it
caches oft-accessed video content closer to the viewer. Some of
Akamai’s many competitors claim this approach will hurt it in
the long run. Maintaining expensive infrastructure in so many POPs
will hardly scale, the argument goes.
But Akamai continues to provide a compelling array of services,
including its recently announced partnerships with transcoding
companies like Telestream, Origin Digital, and Multicast Media
Technologies, which will give video publishers a one-stop shop for
video delivery.
EdgeCast president James Segil says that CDNs being built from
scratch take a different approach. Although it might be because
rivals don’t have the money to match Akamai’s
years-long POP build-out, Segil and others maintain that
today’s CDNs must be optimized for video, implying that
Akamai’s isn’t. “We need to put lots of computing
power at the edge,” he told me on my LG cell phone. That also
means adding storage for images and podcasts and videos (encoded at
high bit rates) and other downloadable content.
Akamai’s model of shared peering (where companies collude to
exchange access to one another’s POPs and networks without
charge) stems from an era when bandwidth was costly, Segil says.
Now you can just buy the bandwidth cheaply. He called Akamai United
Airlines, all things for all people, positioning EdgeCast as
JetBlue: “very focused; what people want at half the
price.” His customers include Lionsgate and IMAX.
BitGravity takes a similar view of the world. CEO Perry Wu says
CDNs were built for things like JPEG files, not video, not
interactivity, and certainly not live video and gaming. Wu sees
companies wanting to do ad injection at targeted users in real time
and blog around video, or display a dozen football games on the
screen at once. That’s not to say that Akamai can’t
support any of this ... that’s what many of its competitors
would have you believe, without calling out the 800-pound gorilla
directly.
BitGravity received a lot of attention when it released a
high-definition service a year ago, and then it recently launched
live service. Before, only high-flying sports television networks
could afford to stream live high-quality video, but now, Wu says,
for $1,000 in up-front costs and a low monthly cost, you can
broadcast for yourself.
Mosaic applications are next.
These include the ability to offer multiple (and user-controlled)
camera views of a sporting event or concert. Wu also sees a big
change in the game industry, where developers can build
high-quality games with a pay-per-play model.
While talking on my Cisco VoIP handset, I pressed Wu on the notion
that BitGravity is taking an origin approach—essentially the
process of putting the entire video library on every server within
the system, rather than the caching approach most CDNs take.
Although Wu wouldn’t use or acknowledge the word
“origin,” he did say that caching is simply popular,
involves too much overhead, and is too slow, and that there’s
too much content today for that approach. His claim: You
can’t just buy standard components. BitGravity has written
its own OS, for instance. Wu is definitely now in my T-Mobile
myFaves.
Video publishing For Dummies
It is possible to publish your own videos. Plenty of tools exist,
both simple and complex, both out-of-the-box and deeply
customizable. Both Microsoft and Adobe have video publishing
platforms. Adobe’s Flash Media Server is extremely popular,
and the company touts the ability to stream video right out of the
box. This doesn’t include building more customized
components, such as interactive features. If all you want to do is
put a few corporate videos up, or run something internally, this
will suffice. Adobe will let you upgrade to an Origin/Edge version
of FMS, which allows for more scalability. But remember, your
hardware and infrastructure must be up to supporting the load.
Microsoft offers similar technology and has been on a Silverlight
crusade lately, forming partnerships with everyone, including last
fall’s interesting tryst with Novell to bring Silverlight
applications onto Linux (henceforth referred to as Moonlight) and
to offer a Linux SDK for building Silverlight apps. Because
Silverlight comes from Microsoft, it’s both cursed and
blessed. It has been met with huge skepticism because of
Microsoft’s tendency to want to own any new technology much
too late in the game; but many developers have lauded it as a rich
application platform because it relies on the powerful Extensible
Application Markup Language (XAML), an XML format that can be
called (or dynamically created) from a variety of development
platforms, like Ruby on Rails, ASP.Net, and Java.
The problem, as always, is that you have to download a browser
plug-in, but there are versions for Firefox and Safari, as well as
Internet Explorer, and it runs on the Macintosh OS (with Linux
support on its way). Another challenge is that there’s little
early Silverlight development experience out there, or at least
that’s what we found building a specialized Silverlight site
in December.
Certainly that’s changing today, and a quick search on
Google, while heating up a can of Chunky Soup, revealed a healthy
list of resources. The next problem, of course, is that the
Silverlight plug-in installed base won’t make you rush out
and build on this platform unless you can foresee needing some of
its feature benefits and have the patience for the Microsoft
Marketing Engine to kick into high gear, which it presently is.
If you’re doing a hefty amount of video and development in
Flash or Windows Media Server (or Silverlight) there are still many
moving pieces, such as transcoding, workflow, ad serving, file
upload, and video and ad analytics. Companies like CBS Interactive,
ABC.com, and Fox partner with a multitude of hosted services or
deploy sophisticated technology to do everything from encoding
massive amounts of video to delivering it to the CDN.
Move Networks has become not only the latest industry darling, but
the “it” company for high-profile video providers like
(Shameless Name Dropping) ABC and Fox, providing a high-quality
media player and delivery system with a muscular architecture
behind it. This company started in 2006 behind Steamboat Ventures,
a Disney investment arm, with the help of Drew Major (one of the
founders and chief architects in the early Novell days). Move has
raised well over $50 million in funding since inception. It was
behind the initial launch of ABC.com and ESPN 360, and is now
working with Fox.com. It has focused on quality (even for
high-definition and long-form programming) and scale (it delivered
300,000 concurrent streams of an Oprah Winfrey special in March)
and a variety of elements intended to help monetize video streams,
Move CEO John Edwards says (while denying he’s THAT John
Edwards).
The big difference with Move Networks is in the preparation of the
video. It breaks the video into a series of small files that are
tagged for viewing and prepared for every environment imaginable,
including mobile delivery. Move’s documentation claims this
is a more scalable way to deliver video than a centralized server
that has to provide an unbreakable stream session with a
client.
A small footprint, Move Networks’ client examines CPU load
and bandwidth and provides rate shifting or adaptive streaming
depending on the state of the connection or the device the video
runs on. Move uses its own version of these features (called Move
Adaptive Streaming), which are typically provided in protocols like
RTP/RTSP. The work Move does is intended to free the content
provider from worrying about anything but providing the highest
quality user/viewer experience.
Companies that do video for a living—and by that, I mean
it’s a primary business into which they’ve invested
massive dollars—will have the wherewithal to work directly
with the CDN or employ sophisticated services from companies like
Move. Most custom-build their own video players and publishing
processes using Flash and various workflow tools. To do this for a
company that simply publishes video as one piece of the rest of
what it does is onerous. If you want special features, like letting
users upload their own video, if you want to tie video content into
your site taxonomy, if you want to serve ads as pre-roll, if you
want to add the ability to rate content or comment, if you want to
create thumbnails and design different players for various parts of
your site ... the amount of development isn’t trivial.
We’ve evaluated what amounts to specialized video content
publishing systems from companies like Maven (now owned by Yahoo),
The FeedRoom (our current provider), and Brightcove. There are many
others, like ThePlatform. Our experiences so far have been
enlightening. Because we do more publishing than just video, it
made sense to outsource the publishing and reporting system; and
yet we need the publishing system to work with our content
management system and Web analytics platform.
Content: The Future of
Television
Some day soon, all television will be delivered on the Internet.
You will watch it wherever makes the most sense: your
Internet-enabled TV, your computer, your clientless PC connected to
the cloud, your mobile handset, your tablet. Hell, I don’t
know, maybe your virtual wireless goggles or your retinal
implants.
You’ll search using video programming search engines, or
select from a Google Gadget or RSS-controlled personalized page
that, like TiVo, makes recommendations for you. Or Facebook will
tell you what those people you pretend are your friends are
watching. Or heck, I don’t know, you’ll subscribe to a
Twit-TV feed from your favorite recommenders. Maybe you’ll
have a special video browser.
Shows may have launch times (live), but everything will be on
demand. Not just the shows you watch today, like Lost or Survivor
or whatever the next faux reality show is (Extreme Desperate Idol
Survivors: Miami), although those will be there, too; but original
programming, much of it aimed at someone just like you. Pondering
your lonely, miserable existence? There will be a channel just for
you, my emo friend. Banjo player? Pick up your straw hat, grab your
wife/second cousin and tune in. Want to watch a comedy troupe do
improv in an Atlanta nightclub?
These shows won’t be a half hour or an hour. They’ll
simply be as long as they need to be. Ads will be few (for some
shows, you may have to be a registered subscriber just to watch,
thus making you a target for special offers and ads), but they will
be meaningful and thus memorable and useful and clickable and maybe
even interactive if you’re into that sort of kinky stuff.
You will know if others of your ilk (God forbid) are watching at
the same time, or maybe even be alerted to go watch what friends
are watching, and you’ll be able to interact during a
program, right there on your television. You’ll be able to
pause a show, bring up a VoIP session, talk to a friend who’s
birthday you just realized you forgot, while IMing someone else on
screen to remind him to call as well, all while someone else is
telling you to get back to the show because you’re
someone’s game show lifeline.
Sound far-fetched? (LOL) Most of this is happening somewhere right
now!
Today’s televisions are coming equipped with Ethernet
capabilities (Panasonic demonstrated one at the Consumer
Electronics Show in January). Technologies like Apple TV and
Slingbox blur the lines between what’s on the Web and
what’s on TV. There have been rumors about a Google-oriented
TV where you can view pictures, watch YouTube, and conduct other
Internet tasks.
As the lines between TV and Internet blur, the smart money is on
video driving a better relationship between you and your customer.
The sooner you have your tripod balanced or your shoulder-mount
strapped on, the happier your customers will be.
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